Idle Monster Clicker is an incremental (nerdy way of saying clicking) game.
The goal of the game is simple—click to defeat monsters, earn points, and unlock upgrades to make clicking more efficient. As an incremental game, the challenge was to design mechanics that kept players engaged, encouraging them to continue progressing, even when not actively playing. This project pushed me to think differently about game development, especially when relying solely on visual scripting rather than traditional code.