FPSFrenzy has been a cornerstone for my journey so far.
One, this project was my first time developing a first-person shooter.
Second, this was also my first time implementing online networking into a game.
For such big feats, this was a pretty difficult project to tackle. But I’m proud of what I’ve accomplished.
At first, the idea was to create a simple first-person shooter, with low poly textures, shooting at AI.
However, I wanted to go bigger since I’ve worked on AI already. So I decided to implement an online multiplayer feature.
Players can join a lobby and play against each other. Initially, for 1v1-type scenarios.
Each player can choose between 3 weapons: a pistol, a submachine gun, and a sniper rifle.
A player wins by getting the most amount of kills before the timer runs out.